Let friends wake your server from its public page
Share your server's public page link so friends can start it with a wake password, no Haptic account needed. This update also adds Palworld mod support, backup and dashboard fixes, and Apple Pay and Google Pay at checkout.
Let friends wake your server with a shared link
Anyone with your server's public page link can now start it up (Wake & Play or Always On) using a wake password you set, no Haptic account required. We also cleaned up the public page's wake and settings modal for clarity.
Better than before
Palworld
toggle Global Palbox import/export: You can now turn Global Palbox export and import on or off right from the dashboard, letting Pals move between your servers without hand-editing PalWorldSettings.ini.
Apple Pay, Google Pay, and Link at checkout
Checkout now supports Apple Pay, Google Pay, and Link in addition to cards, so you can pay faster with the wallet you already use.
Palworld now supports UE4SS and PalSchema mods
Install UE4SS and PalSchema based mods for Palworld right from the mod browser.
Smoother mobile signup flow
Signing up on your phone now uses a bottom-sheet style flow with clearer plan details, and if you close checkout partway through you can pick right back up where you left off.
Longer server names now scroll instead of getting cut off
Server names can now be up to 60 characters. Long names scroll smoothly across your server card instead of overlapping other info, and truncate neatly with a tooltip everywhere else.
Palworld 1.0 settings now available on your dashboard
Palworld servers gain 13 new settings from the 1.0 update, including voice chat, client mod toggles, chat rate limits, PvP map markers, guild base camp effects, and more. New servers also start with 1.0's default egg hatch time and death penalty settings.
4 more improvements
- More Palworld 1.0 settings on your dashboard: Added guild base camp size, voice chat options, client mod permission, chat rate limiting, randomizer mode, PvP map markers, hardcore recreate, and a few other Palworld 1.0 settings to your dashboard.
- See the exact city your server lives in: Region tooltips now show the specific city your server's data is running in, even in regions that span more than one location.
- Clearer server status labels and instant power feedback: Restart and power buttons now update your server's status right away instead of waiting on a delayed check. Status labels are easier to read too, with a plain "Powering up" instead of confusing progress jargon, and the Backups tab now updates its checkmark live.
- Changelog recap emails now start instantly: Signing up for our recap emails no longer requires confirming a separate email first, you're subscribed right away. You can always manage this from your account settings.
34 bugs squashed
MinecraftFixes: 2
- Some Bedrock server versions were answering our wake check in a way that looked like an active server, so empty servers weren't hibernating as expected. This is now fixed.
- Large modpacks like All the Mons could take over a minute to finish starting, which was tripping a built-in safety timer and crash-looping the server. Modded servers no longer hit that timer.
PalworldFixes: 8
- Palworld's player count on the dashboard could miss players who had just connected but not fully loaded in, and could incorrectly drop to zero during brief server hiccups. Player counts are now more accurate.
- Palworld servers running the Windows/Proton version could get stuck during startup when UE4SS mods were installed, showing no logs or errors. Startup now completes normally.
- Palworld servers running on Windows could crash the moment a player connected. We've pinned a more stable runtime version to fix it.
- You can now set Building Decay Rate to 0 to disable it entirely, matching what Palworld's own docs say should work.
- Hunger, stamina, harvest yield, day/night cycle, and other rate settings were hidden behind a Difficulty preset that never actually did anything. All 28 rate sliders are now always visible so you can tune them directly.
- A stale copy of your Palworld settings could overwrite changes you made on the dashboard, causing options like respawn time to silently revert. Your edits now stick across restarts.
- Palworld, Rust, DayZ, 7 Days to Die, and Minecraft Java servers now always save the world before stopping or restarting, so recent progress is kept.
- A single line containing certain hidden characters, which Palworld's startup banner can include, was silently dropping a whole batch of console output. The live console now shows every line.
BackupsFixes: 5
- Restoring or backing up bigger worlds could time out partway through and fail with a confusing error. We gave these operations more time to finish and made the error messages match what actually went wrong.
- Shutdown now waits for larger world saves to finish uploading, so big modded worlds always back up completely.
- A server that failed to start could leave behind a phantom backup in your list, and near-identical backups could show up as duplicates. Your backups list is now cleaner and more accurate.
- The Backups tab could briefly show incomplete information right after a backup finished. It now waits until the backup's type is ready before displaying the row.
- Your latest backup timestamp used to only update while the Backups tab was open, so it could look out of date after a shutdown or restart. It now updates automatically every time a backup completes.
CheckoutFixes: 1
- If you dismissed checkout and then picked a different plan on mobile, the sticky checkout button could reopen your old plan's price instead of the new one. It now always reflects the plan you actually chose.
DashboardFixes: 8
- The CPU graph on your server card compared usage against the wrong ceiling, so a normal burst of activity could show up as 500% and bright red. It now measures against your server's real CPU limit.
- If starting or restarting your server takes a bit longer than usual, the button now stays in a "still working on it" state instead of resetting and letting you accidentally trigger a duplicate start.
- If a region can't fit your server right now, you'll see a friendly "our servers are extra busy" message instead of a generic error.
- The hold-to-confirm Restart and Power buttons no longer resize or jump around when you press and hold them.
- During the first moments of starting up, the dashboard could show a broader region instead of your server's actual city. It now shows the correct location right away.
- Some older server names could show a connect address on your dashboard that didn't match the actual address your game client needed. Connect addresses now always match your real DNS record.
- Some server cards on your dashboard could fail to load. That's fixed, and they load faster too.
- The file browser could grow too tall and push scrolling to the wrong part of the page, and activity info below it could get cut off with no way to reach it. Both are fixed now.
File managerFixes: 1
- Saving a config file like server.cfg to be completely empty used to send it to the download pane instead of the text editor. Empty files now open as editable text like everything else.
File ManagerFixes: 1
- Trying to open a binary file (like an image or executable) in the file browser now shows a clear "can't edit this file" message instead of a confusing error.
ModsFixes: 2
- Some mods and loaders that work across any game version were incorrectly rejected during install validation. They're now recognized correctly.
- Mods with certain characters in their name or version, like a trailing plus sign, could fail to install permanently. These now install correctly.
NotificationsFixes: 3
- We removed the monthly recap email, which could misleadingly report "0 hours online" even for servers you were actively using.
- If you paused your server, you no longer get a follow-up email nudging you that your plan will resume soon, since you already knew that.
- Some notification emails had low-contrast text and links when viewed in dark mode. They're now fully readable in both light and dark themes.
Public pageFixes: 1
- Cleaned up the join and public page UI to drop technical hosting jargon that didn't help you connect to your server.
SignupFixes: 1
- Some Android Chrome users saw a stray "download inner.html?" prompt while signing up, along with a stutter partway down the page. Both are fixed now, so signup scrolls and loads smoothly.
WebsiteFixes: 1
- Some visitors on iPhone saw the page yank back to the top mid-scroll. That's fixed now.



