Counter-Strike 2 servers now support mods and Workshop maps
Counter-Strike 2 now supports plugins and Workshop maps, alongside new mod support for Enshrouded, Satisfactory, Core Keeper and more, plus fixes for Rust auto-wipe, Palworld saves, and faster large world imports.
Counter-Strike 2 now supports mods

Counter-Strike 2 servers can now install plugins and Workshop maps, with the game properly reading your server's own settings and config files.
- Friends on a shared server now see how to start their own: If you're playing on a friend's shared server and don't have one of your own, you'll now see a simple card pointing you to start your own server for that game.
- Clearer messages when uploaded files are skipped: When unzipping files skips something, like a config file that holds a password, you'll now see a plain-language reason and a pointer to the right dashboard setting instead of a cryptic code.
- Public server pages now link to starting your own server: Waking or joining a friend's server from its public page now shows a quick link to start your own server for that game.
- Icarus world uploads show what they'll add: When uploading an Icarus save, the upload screen now tells you whether you're adding a player's prospect alongside existing ones or uploading a full dedicated server save.
- Satisfactory world uploads now load automatically on restart: Uploaded Satisfactory saves now land in the right save folder and automatically become the session your server loads at the next start, instead of needing extra steps.
- Factorio now has a real, working mod catalog: Factorio mods are mirrored, signed, and matched to the right game version, including their required dependencies and Space Age support. Updates respect each server's Space Age setting so a server never gets bumped onto a release it can't run.
- Enshrouded now supports mods: Upload Enshrouded mod loader (EML) mods through Files or SFTP and Haptic will run the loader for you before every start.
- Satisfactory now supports mods: You can add Satisfactory mods from the catalog, including any libraries they need, and keep them updated automatically.
- Don't Starve Together now supports Steam Workshop mods: Add mods straight from the Steam Workshop, with required mods attached automatically and updates kept in sync. You can also upload your own mods through Files or SFTP.
- Core Keeper now supports Steam Workshop mods: Add mods from the Steam Workshop or upload your own into the mods folder through Files or SFTP.
- 7 Days to Die now supports uploading your own mods: You can upload your own 7 Days to Die mods directly into the Mods folder through Files, and the server picks them up correctly on restart.
- FiveM Mods card now installs resources for you: Add free resources to your FiveM server right from the Mods card. Your own edits to an installed resource are kept even if you remove it later, and removing the same resource more than once no longer overwrites earlier backups.
- Icarus now supports mods: You can drop your own mods into Icarus's mod folder, and catalog mods from Project Daedalus install the same way. Mod files no longer get silently overwritten by catalog installs with the same name.
- RedM Mods card now installs resources for you: Add resources to your RedM server right from the Mods card. Removing a catalog resource now keeps any edits or files you added instead of deleting them.
- Conan Exiles now supports your own .pak mods: Drop your own .pak mod files into your Conan Exiles mods folder and they'll load on every restart, even if the folder has files the game can't read.
- Large world imports finish faster: Importing very large worlds (hundreds of thousands of files) used to take hours due to redundant copying steps. Imports are now streamlined to write your world once, cutting import time significantly.


