ImprovedProject Zomboid Build 42 goes stable with Steam join fixed
Project Zomboid Build 42 is now the stable default, Steam Join works again, and admins can manage whitelists live from the dashboard. Also includes key Palworld fixes and clearer backup recovery.
Project Zomboid Build 42 is now stable, with Steam join fixed
Build 42 has graduated to our stable branch, so new servers run it by default with a 3GB minimum. We also tracked down the bug that forced players to launch with -nosteam, so the normal Steam Join button works again and player names show up correctly.
Better than before
Clearer recovery when a backup turns out to be empty
If a backup or world save comes back empty, you'll now see an amber "Empty" badge and a reassuring "Your world is safe" banner with a direct link to your backups, instead of a confusing generic error.
Import modpacks shared via CurseForge share links
You can now request modpacks from CurseForge share links, not just published projects. Packs imported this way stay private to your request and the servers they're installed on.
Protected backups before Palworld character claims
Backups taken right before you claim a character are now protected from cleanup, just like manual backups, so you can always roll back to that exact moment.
Sitewide sale prices now show automatically at checkout
When we're running a sitewide promotion, discounted prices now show right on game pages and apply automatically at checkout, no code needed.
Higher default worker limit for Palworld base camps
Palworld servers now default to 30 base camp workers, matching the game's own worker ladder.
Mid-cycle upgrades now carry over your remaining intro discount
If you upgrade your plan partway through a billing cycle, any remaining value from your intro discount now carries forward instead of being lost.
1 more improvement
- Manage Project Zomboid admins and whitelist live from the dashboard: Add or remove admins and whitelisted players right from your dashboard, with changes applied to your running server immediately and your real player list kept accurate.
9 bugs squashed
MinecraftFixes: 3
- Some mod and loader files could vanish or reappear on their own after a restore, sometimes crashing the server. Restores now correctly respect your current mod selection.
- New Java servers set to the latest version could get stuck in a startup failure loop. We now resolve the exact version before looking up mod loader files.
- Native Bedrock servers now always show a connect address with the port included, so friends can actually join instead of seeing a healthy server look offline.
PalworldFixes: 3
- Setting Block Respawn Time to 0 could freeze the death/respawn countdown for some players. The setting now defaults to 5 and can't go below 1.
- Character claims on co-op Palworld worlds now only touch the claimed player's data, with extra safety checks before anything is written.
- A file permissions bug could leave a Palworld server unable to start at all after it moved to a different server. Restores now preserve the correct file permissions so this can't happen.
DashboardFixes: 1
- The sidebar's Add Server panel could slide too far and cover your server list. It now measures the space correctly.
File ManagerFixes: 1
- On some servers the file manager could show a phantom empty install instead of your actual files. It now shows your real files or a clear retry message when something's temporarily unavailable.
World ManagementFixes: 1
- The Upload World dialog could fail to show the file picker if a previous upload's filename was still showing. It now reliably opens the file chooser every time.




