Dashboard search now doubles as a server control center
Search results show live status, player counts, and quick actions for each server, alongside fixes for backups, mod uploads, and Palworld world imports.
Your dashboard search is now a cockpit for your servers
Search results for your active servers now include status, a copy-address button, live player count, a link to your public page, and quick actions. New dock panels let you open recent activity, split the bill with friends, or jump into Discord, and you can manage friend access right from the same view.
Better than before
Larger mod files and server packs now upload without being rejected
Bedrock addons and server packs over 100 MB used to get blocked outright. They're now checked the same way as smaller files, so big mods and modpacks go through instead of failing.
Calmer search rows with live status hearts
Server rows in search now speak the same status language as My Servers: a beating heart when online with live player count, a pulsing dot while starting up, and clearer icons for sleeping or powered-off servers. Some settings can now be edited right inline.
Clearer mod catalog verdicts and Palworld upload warnings
Mods pulled from the catalog now show an honest reason and working alternatives instead of a dead end, and client-only mods are flagged before they're ever installed on your server. Uploading a Palworld world now warns you up front if no characters will come through, and a new panel spells out exactly what does and doesn't transfer.
Mod config gear now opens the real settings file
The config gear on installed mods now jumps straight to the actual config file in Files for Minecraft Java and Valheim mods, not just a handful of hand-picked ones. Mods pending a restart explain that their config appears after the first start.
Match stranded Palworld guests to their character
If a co-op guest ends up on a fresh, stranded character, you can now match them back to their original one right from the dashboard, with a character picker showing nickname and level.
New Project Zomboid setting
free trait points: Give new characters extra trait points at creation with a new Gameplay setting, ranging from -100 to 100. It applies after a restart and only affects characters created from then on.
10 more improvements
- Get a heads-up after importing a Palworld world: After you import a Palworld world, you'll see a warning if no character files came through so you can re-upload before anyone loses progress, plus an offer to review co-op settings pulled from your world file.
- Restore progress now shows clear stage labels: Restoring a backup now shows what's actually happening (copying, applying, finishing) instead of sitting at a bare percentage, and gives you an honest time estimate based on your world's size. If progress pauses, you'll see a reassurance message instead of wondering if it's stuck.
- Palworld world imports now carry over your co-op settings: After importing a Palworld world, your original co-op settings are now pulled in for a one-click review instead of needing to be re-entered by hand, and you'll get a clear heads-up if the import comes up light on characters.
- Files editor now warns before an edit gets lost: The file editor shows when a file is linked to dashboard settings or gets rebuilt on restart, and asks you to confirm before you save over it. If an offline edit fails to save, you can now retry or download it before dismissing the warning.
- Every search result row now has a quick-actions menu: Search results for servers, settings, and backups now carry a menu of quick actions right on the row, like copying an address or join details, revealing a value, resetting a setting, or renaming a backup. Keyboard users can open it with Tab and operate it with Enter.
- Valheim blocks impossible crossplay and mod combinations before boot: Trying to run BepInEx mods together with Valheim's crossplay networking used to boot silently broken. You'll now get a clear message and guidance before it ever reaches a boot. Palworld on native Linux also now streams its mod loader log live.
- Clearer, more accurate mod compatibility labels: Mod compatibility chips (client-only, works on both console and PC, and more) are now backed by more reliable data instead of a guess, fixing cases where mods were mislabeled and could kick you from your Valheim or Palworld server.
- Search gets a pinned favorite and easier browsing on mobile: Your most-used item now pins to the dock automatically, capped result sections can be expanded in place with a Show all option, and search is smoother and easier to tap on mobile.
- Files panel is now a full-width strip, and cards can go full screen: The Files panel now runs as a full-width strip below your dashboard for a bigger workspace, and every card on your dashboard can be maximized to full screen from anywhere.
- File manager gets search, find/replace, multi-select, and zip tools: You can now instantly filter filenames or search your whole file tree, use find/replace with live match highlighting while editing, select multiple files for bulk delete, and download, create, or unzip archives right from the file manager. Edits are also checked for obvious syntax mistakes before you save.
10 bugs squashed
HytaleFixes: 1
- A bug in how Hytale's Wake & Play feature read player activity could disconnect players who were actively online, sometimes mid-session. Active players now stay connected as expected.
MinecraftFixes: 1
- Brand-new Minecraft Bedrock and Java servers pinned to a version nobody had run yet could get stuck crash-looping instead of starting up. Boots now use the files they already downloaded instead of throwing them away and failing.
PalworldFixes: 1
- If you had a pending character claim and restarted your server to apply it, the claim could stay stuck as pending no matter how many times you restarted. Restarting now correctly applies the queued claim.
Project ZomboidFixes: 1
- Some servers could get stuck showing unhealthy and cycling endlessly, leaving power-up clicks doing nothing with no error shown. That stuck loop is now broken so the server actually comes back online.
ValheimFixes: 2
- On modded Valheim servers, edits to admin, permitted, and banned player lists could get silently lost on a cold restart. Those edits now persist reliably, and DayZ's ban and whitelist files are now real files you can edit directly.
- Enabling crossplay could slip through before we'd finished checking whether mods were installed on your server, which could break things. Crossplay now waits until your mod status is confirmed.
DashboardFixes: 1
- Game icons in the dashboard search palette now show up instantly instead of flickering into view after you open it.
FilesFixes: 1
- The Files panel's reset-to-defaults option is now shown only when your server's install actually has default files to restore, instead of appearing inconsistently.
ModsFixes: 1
- CurseForge mod links for Palworld, Bedrock addons, and other non-Minecraft games were rejected with a generic error. You can now paste a full CurseForge URL for any supported game and it'll be recognized correctly.
SearchFixes: 1
- Typing your server's exact name in search now opens the server itself instead of an unrelated settings page.






