New featurePalworld now supports Steam Workshop mods
Palworld adds Steam Workshop mod support, alongside fixes for crash-stuck backups, broader world import formats, two-way Minecraft whitelist sync, and a working Project Zomboid XP multiplier.
You can now install Palworld mods straight from Steam Workshop, alongside CurseForge. Pasting a Workshop link routes you to the right tab automatically.
Better than before
Minecraft whitelist.json now syncs both ways
Editing whitelist.json directly now works alongside the dashboard whitelist for Minecraft Java servers, with names resolved automatically and unrecognized entries flagged.
Clearer messages when your server keeps crashing the same way
Servers that repeatedly crash for the same reason now show a persistent banner explaining what's wrong and how to fix it, instead of just a bare 'Failed' badge.
Clearer heads up when a Wake retry hits the same crash
If your server keeps crashing the same way after you hit Wake, we now recognize the repeat failure instead of leaving you to retry blindly.
Palworld Workshop search flags mods that can't be installed
Search results now grey out PalSchema and official loader items that can't be installed directly, so you don't waste a request on something that was never going to work.
Valheim now shows your world seed
Once your Valheim world has generated, you'll see a read-only World Seed field you can re-enter in Valheim's New Game screen to recreate the same terrain.
Config editing now works for Palworld UE4SS mods
Mods like Admin Commands that store their settings in a nested Scripts folder now show a config gear so you can edit them directly, instead of having no way to reach the file.
2 more improvements
- World import now accepts 7z and tar archives: Uploading a world save now works with .7z and the whole tar family (tar, tar.gz, tar.bz2, tar.xz, tar.zst), not just zip and rar. The same safety checks apply as before.
- World uploads now accept more file formats: You can now upload Valheim's newer chunked save format, plus 7z and tar archives across every supported game. Chunked worlds can also be uploaded as loose files or a zip without their folder, and we read the world name straight from the save.
12 bugs squashed
PalworldFixes: 1
- Palworld Workshop items that require account ownership were being rejected outright. Downloads now go through properly so these mods install as expected.
Project ZomboidFixes: 1
- Project Zomboid's global XP multiplier now actually applies to your server. The setting was previously written to a key the game ignored, so raising XP gain had no effect no matter how you set the slider.
ValheimFixes: 1
- If you selected the files inside a Valheim world folder instead of the folder itself, import used to fail outright. We now read the world name straight from the save so the import can still succeed.
BackupsFixes: 3
- Restoring, resetting, or importing a world on a server that crashed before it ever came online now retries automatically instead of failing outright.
- Servers that crashed before ever coming online could get permanently stuck refusing restores, world resets, and uploads. These self-service recovery tools now work even when your server is stuck in a crash loop.
- Reset World now shows the specific reason a reset couldn't run instead of a generic failure, and the Reset World and Restore buttons disable automatically while a backup is in progress.
DashboardFixes: 1
- Servers that fail to start now consistently show the real crash reason instead of silently reverting to a blank offline status.
File ManagerFixes: 1
- Files uploaded via SFTP from a Mac could show up in your file listing but fail to open or edit. Filenames now resolve correctly no matter how they were encoded.
ModsFixes: 1
- Pasting a mod link or ID now checks what your game actually supports and opens the correct tab, instead of pointing you at a source that isn't available.
SearchFixes: 1
- Opening search quickly right after loading a page now correctly shows your recent items and pinned entries, instead of showing them empty until you closed and reopened it.
World managementFixes: 1
- On some servers, resetting or importing a world could silently leave old files in place, so the previous world reappeared after a restart. World resets and imports now clean up correctly on every server.
World uploadsFixes: 1
- If you upload a .7z, tar.gz, unfinished download, or Valheim's map-cache files instead of the real world files, you'll now get a plain-language explanation of what went wrong and which files to grab instead.






