Palworld now supports Steam Workshop mods
Palworld adds Steam Workshop mod support, alongside fixes for crash-stuck backups, broader world import formats, two-way Minecraft whitelist sync, and a working Project Zomboid XP multiplier.
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Palworld now supports Steam Workshop mods

You can now install Palworld mods straight from Steam Workshop, alongside CurseForge. Pasting a Workshop link routes you to the right tab automatically.
- Minecraft whitelist.json now syncs both ways: Editing whitelist.json directly now works alongside the dashboard whitelist for Minecraft Java servers, with names resolved automatically and unrecognized entries flagged.
- Clearer messages when your server keeps crashing the same way: Servers that repeatedly crash for the same reason now show a persistent banner explaining what's wrong and how to fix it, instead of just a bare 'Failed' badge.
- Clearer heads up when a Wake retry hits the same crash: If your server keeps crashing the same way after you hit Wake, we now recognize the repeat failure instead of leaving you to retry blindly.
- Palworld Workshop search flags mods that can't be installed: Search results now grey out PalSchema and official loader items that can't be installed directly, so you don't waste a request on something that was never going to work.
- Valheim now shows your world seed: Once your Valheim world has generated, you'll see a read-only World Seed field you can re-enter in Valheim's New Game screen to recreate the same terrain.
- Config editing now works for Palworld UE4SS mods: Mods like Admin Commands that store their settings in a nested Scripts folder now show a config gear so you can edit them directly, instead of having no way to reach the file.
- World import now accepts 7z and tar archives: Uploading a world save now works with .7z and the whole tar family (tar, tar.gz, tar.bz2, tar.xz, tar.zst), not just zip and rar. The same safety checks apply as before.
- World uploads now accept more file formats: You can now upload Valheim's newer chunked save format, plus 7z and tar archives across every supported game. Chunked worlds can also be uploaded as loose files or a zip without their folder, and we read the world name straight from the save.