File manager gets a major overhaul with full-server search
The file manager now searches every folder, opens editable files instantly, and confirms risky actions. DayZ adds Steam Workshop mod support, plus fixes for Palworld, backups, and FiveM/RedM.
Big upgrade to the file manager
File names no longer get cut off, editable files open straight into the editor, and searching now looks through every folder at once instead of just the one you're in. Protected system files stay tucked away by default, risky actions like delete or overwrite get a confirmation step, and reopening the file browser puts you right back where you left off.
Better than before
Palworld Workshop mods show their required dependencies upfront
When you preview or install a single Palworld Workshop mod, any mods it depends on (like UE4SS or PalSchema) now show up too, so you see the whole picture before it's installed.
New games now show a "new" badge
Freshly launched game types are now marked with a badge so you can spot what's new.
Copy the admin chat command straight from your Palworld settings
The Admin Password field now has a "Copy chat command" button that copies /AdminPassword ready to paste into in-game chat, and it's clearer that this isn't your join password.
DayZ now supports Steam Workshop mods
You can browse the curated DayZ mod catalog and request mods straight from a Workshop link, just like on Palworld.
10 bugs squashed
FiveMFixes: 4
- FiveM and RedM require players to sign in with a Cfx.re account, so the old "Server Password" field never actually protected anything. It's been removed along with the confusing copy that implied otherwise.
- Operators used to see an enabled Restart button that just failed with a permission error. It's now disabled for operators with a clear note that restarts are admin-only.
- Shared admins on a FiveM/RedM server used to see an enabled "Open txAdmin" button that failed if the owner hadn't linked Cfx.re. The button now reflects the real link status.
- Since these servers boot into txAdmin's monitor mode, typed console commands were silently ignored. The console now disables command input and points you to txAdmin instead.
PalworldFixes: 2
- A multi-line server description or similar text could corrupt your server's settings file and knock out things like your server name, crossplay, or remote console. Text fields are now sanitized so this can't happen anymore.
- Some Palworld mods that only affect your own game client were incorrectly described as working for all players. Descriptions now correctly reflect how each mod actually runs.
BackupsFixes: 2
- Canceling and reconnecting a restore could strip the labels that show where a backup came from. Those labels now stick around correctly.
- Daily automatic backups could sometimes package an older save than expected. They now wait for your server to sync its latest data before the snapshot is taken.
DashboardFixes: 1
- Maximizing a config card for a stashed server could get stuck in the wrong spot on screen, and pressing Escape sometimes did nothing if our chat widget was loaded. Both are fixed.
Server settingsFixes: 1
- Resetting certain settings files, like Palworld's server config, back to defaults used to fail with a confusing error. It now correctly regenerates these files.




