SFTP access now on by default for every game server
SFTP file access is now on by default for every game, including FiveM and RedM. Minecraft Java also gets an explicit server software picker, alongside big Palworld, Project Zomboid, and backup reliability improvements.
FiveMRedMFile managerAccountsWorld managementDayZ
SFTP access is now available on every game, including FiveM/RedM
SFTP file access is now on by default for all active games, including FiveM and RedM, where it also opens access to your database files. Set your SFTP password from your dashboard to start connecting.
Choose your Minecraft Java server software directly
Minecraft Java servers now have an explicit Server Software picker (Vanilla, Paper, Fabric, Forge, NeoForge) instead of it changing automatically based on mods or crossplay settings. Switching shows exactly which mods, plugins, or datapacks are affected, so you're never stuck unable to get back to the loader you wanted.
Set your FiveM/RedM framework and license key at first power-on: When you first power on a new FiveM or RedM server, you now pick your framework, game build, and Cfx.re license key together before boot, so uploaded scripts actually start instead of booting a bare vanilla server.
FiveM/RedM console now flags what actually needs your attention: The console can now spot known trouble signs in your logs, like database connection failures, license errors, or a resource that won't start, and groups them into a plain-language summary so you're not scrolling through noise.
Clearer boot checklist for FiveM/RedM servers: While your server powers up, the status tooltip now shows a step-by-step checklist (license key, framework and database, listed in the server browser, ready to join) instead of a vague "Powering up" message.
Share your server with a copy-paste join card: FiveM/RedM servers now show a ready-to-share connect card with your direct-connect address, plus one-click copy and a paste-ready Discord message.
Safer character claiming for stranded guests, with one-click undo: Claiming a stranded guest character no longer preselects a character or silently overwrites one, and you can't attach to a character that already belongs to a joined player. If you claim the wrong one, a new undo option restores your pre-claim state automatically.
File manager now lets you edit world files consistently: You could already edit files like types.xml directly, but uploading, renaming, unzipping, or deleting the same file was blocked. All these actions now work the same way, with a confirmation step for sensitive world files.
File manager now handles mod files up to 2 GiB: Uploading, editing, or installing large mod files, common for DayZ, used to fail past 50 MB despite the advertised 2 GiB limit. Large files now work as promised.
Resetting a file to defaults now updates instantly in the editor: After resetting a file to its default contents, the editor now shows the new content right away instead of sometimes showing a stale copy for a bit.
Clearer, accurate world transfer info for Palworld: The bring-your-world flow now correctly tells you that server settings carry over during approval, with notes on expedition pal recall and respawn point resets, plus a direct link to the full migration guide.
See exactly what changes when importing Palworld co-op settings: The co-op settings review now shows a real diff of current vs incoming values instead of an all-or-nothing apply, so you know exactly what you're accepting.
Palworld world imports now flag unrecognized save formats: When you import a Palworld world, we now check the save file format up front. If it's a newer format we don't recognize yet, you'll get a clear warning during import instead of a silent failure later.
More control over Project Zomboid zombie population and food settings: Project Zomboid's zombie population sliders now actually change the in-game population instead of doing nothing. There's also a new custom mode for exact multipliers, peak day, respawn timing, and migration, plus updated food settings.
Zomboid map mods now detected automatically: Installed map mods get a Map badge, and if a map isn't yet on your world's map list, one click adds it in the right order. No more mods that silently do nothing.
New Palworld difficulty presets matching the game exactly: Pick Casual, Normal, Hard, or Hardcore and get the same settings the game itself would apply, including Global Palbox import behavior.
Reorder Project Zomboid mods with a new load-order editor: A new Load Order editor lets you drag and drop (or use arrow buttons) to set exactly which order your mods boot in. Failed installs get retest-failed chips and clearer boot notices.
Zomboid sandbox file edits now sync with dashboard settings: Editing the sandbox settings file directly now updates your dashboard settings too, so changes made either way stick across restarts.
Faster Project Zomboid sandbox setting resets: Project Zomboid servers can now apply certain sandbox setting changes with a lighter, one-shot restart instead of always requiring a full reset.
Server starts queue smoothly instead of looking offline: When your server has to wait for room to start, the dashboard now shows it powering up instead of falsely dropping to offline. It'll start automatically once space is available.
Servers can now always power on, even during busy peaks: We improved how servers get placed during high-demand periods so your server starts and paid upgrades apply reliably, even when regional capacity is tight.
Mod request limit raised from 10 to 50 a day: You can now submit up to 50 mod requests or unsupported-game suggestions per day, up from 10. The "remaining today" count in the request form updates automatically.
Platform badges for Palworld Mac and console players: Xbox, PlayStation, and Mac App Store players now get the correct crossplay badge in the player list, and can use identity-claim like everyone else.
Smarter server placement reduces lag on crowded machines: We taught our placement system to notice when a machine is genuinely overloaded on processing power, not just memory, and to move servers off it automatically. This helps prevent the kind of lag spikes some modded servers were seeing during peak hours.
Heads up when a mod needs a restart to load: Uploading a resource or SQL mod to your FiveM/RedM server now shows a toast letting you know it won't appear until the next restart.
Palworld now asks about character claiming during import: When importing a world with a host character conflict, you're now asked to link your Steam profile right during the import instead of after. Your character is ready to go on the very first join.
Palworld now hands back your explored map after a restore or migration: Explored map data, pins, discovered locations and Paldeck markers now travel with your world through backups and imports, so restoring a backup can bring your map back along with everything else.
Faster recovery when your server moves to a new machine: When your server has to move to a different machine, its world now loads back in faster, and if the move gets interrupted, it can pick up where it left off instead of starting over.
World imports now warn before overwriting an existing character: When you import a world and go to attach your character, Haptic now checks whether your account already has a character in that world and warns you before an attach could replace it.
FiveM/RedM now points you to SQL imports right after upload: If you upload .sql files outside the folder FiveM/RedM imports from, you'll now get a one-time heads up explaining where they need to go.
Server card notices are now grouped into one clean tray: Server cards used to stack up to a dozen separate banners. They're now combined into a single, tidy notices tray that's easier to read and works properly on mobile.
Long server starts now say "Preparing" instead of looking stuck: When a start takes a while because we're finding it a spot, the status and power button now switch to "Preparing" so it doesn't look frozen. This label now also survives a page refresh.
Palworld character attach now recognizes you automatically: Instead of asking for your SteamID64 up front, the attach flow now leads with a simple 'is this you?' using accounts we've already seen join your server. Entering your ID manually is still there if you want it.
More reliable world restores on large servers: We've hardened the restore process for large worlds so interrupted or partial restores are caught and safely retried instead of risking incomplete data.
Smoother server card notices and player list: Server cards now handle notices and the player list more gracefully: stats step aside for notices without any jumpy motion, and the player list fades cleanly instead of sliding around when you open or close the details drawer.
Character attach now has a permanent home in Server Settings: You can now see and undo a character attach any time from Server Settings > Backups, not just from a notice you might have already dismissed. The pre-attach backup is clearly labeled so you know exactly what undo restores.
Heads up when PlayFab has issues affecting Valheim crossplay: Valheim servers with crossplay on now show a notice if Microsoft's PlayFab service is having problems, making clear your world is safe and what still works while it's degraded.
Refreshed pricing page with first GB free: The pricing page now leads with the real deal: your first GB is free on every plan, then a simple per-GB rate for Wake & Play or Always On. Game tiles are now themed with each game's own art and colors and link straight to that game's page.
Faster file manager loading: The file manager now fetches your server's info in a single trip instead of several, so browsing and editing files feels noticeably snappier.