New gameRuneScape: Dragonwilds hosting is live, plus big Palworld and backup fixes
RuneScape: Dragonwilds servers are now available to host. Also: Palworld avoids forced world wipes, Project Zomboid backups stop failing on busy servers, and 7 Days to Die gains custom mod support.
RuneScape: Dragonwilds is now available to host
You can now create and run RuneScape: Dragonwilds servers, with Files, SFTP and Wake & Play all ready to go.
Improved
Better than before
Fewer, friendlier billing emails
We quieted down billing emails: a brief payment hiccup no longer triggers an email, retries happen quietly in the background, and you'll only hear from us if your servers are actually at risk of pausing.
7 Days to Die
7 Days to Die now supports custom mods
You can now upload your own 7 Days to Die mods into the Files or SFTP Mods folder, each in its own folder, and they'll load and survive restarts.
Fixed
19 bugs squashed
By game
Minecraft BedrockFixes: 1
- Minecraft Bedrock add-ons are now read the same way the game itself reads them, Windows-zipped add-on files stay readable, and add-ons using @minecraft/common now work.
PalworldFixes: 5
- Palworld, DayZ and Terraria mod and game updates now download more reliably, even during brief hiccups with the update source.
- Player counts are accurate again on Palworld servers using UE4SS and on Minecraft 26.3, and Project Zomboid no longer triggers false alerts when players are slow to join.
- If a known-broken mod caused your Palworld server to crash, the failed start screen now offers "Try starting again" instead of only a world-wiping reset.
- Xbox and PS5 players whose Hardcore character died are now properly recognized and repaired on rejoin, instead of staying locked out until the server restarted.
- A storage change for recovered player files fixes crashes that could happen when a modded Palworld server started up.
Project ZomboidFixes: 1
- Backups now wait for the game to finish its own database work instead of failing outright when it's busy.
Everywhere
BackupsFixes: 1
- When an Always On server crashes and gets recreated, its backup is now correctly tagged instead of being mislabeled as "Hibernation." A crashed server that gets reset no longer gets held down by a stale backup label.
BillingFixes: 1
- A temporary connection hiccup could wrongly tell you your subscription had expired when saving settings, starting a server, waking a friend's server, or managing shared access. Those checks now treat a hiccup as a hiccup, not a lapsed plan.
CheckoutFixes: 1
- For a brief moment after a game page loaded, the checkout button could show "Loading" and ignore taps. It now stays responsive right away.
DashboardFixes: 5
- The "changes saved" popup now slides into place instead of just fading in.
- The game catalog, folder browsing, and the changelog notification bell now fail gracefully instead of breaking the page during short outages.
- On phones, taps in the navigation menu right after the page loaded could get silently dropped. Those taps now register properly.
- Some pages briefly replaced their own content shortly after appearing, which could wipe out text you'd already started typing. Pages now stay put once they've loaded.
- Attachments shared through the chat widget were failing to open; they now load correctly.
DiscordFixes: 1
- Picking a default channel for new cards on the Discord page now clearly explains it only sets a default. A new one-step option lets you post the live card for a single server right from setup.
FilesFixes: 2
- File search now scans large folders in batches instead of stalling, public server pages no longer jump around as players join, and starting a server asks you to refresh instead of wrongly claiming you have no subscription.
- If saving a config file failed partway through, your existing settings are now kept instead of being wiped out.
ModsFixes: 1
- Re-importing a mod loader no longer clobbers a previously stored version, and repacked loaders now come out identical every time.
Pass it onTalk about it in #changelog






