New featureMinecraft Java and Bedrock crossplay now share one port
Minecraft crossplay got a lot easier: one-click setup, shared ports for Java and Bedrock, automatic Geyser updates, and quick access from dashboard search. Also includes fixes for backups, mods, and checkout.
Java and Bedrock crossplay can now share one port
Minecraft Java servers can turn on Java + Bedrock crossplay right at signup or with a one-click dialog that handles the server software switch, memory and version changes for you. On supported servers, Bedrock players connect through the same port as Java players.
Better than before
Smoother hovering on game selection tiles
Hovering over game tiles on the homepage used to briefly stutter. Hover effects are now much smoother.
Discord settings are now all in one place
Everything for Haptic's Discord integration now lives on your Account → Discord page, with clearer per-server switches that honestly show On, Off, or Paused. The old Discord card on each server's Overview page is gone.
RuneScape
Dragonwilds now supports CurseForge mods: You can now add CurseForge pak mods to your Dragonwilds server. We also fixed vanilla servers wrongly showing up as modded, made sure world passwords stay out of your console and files, and pointed startup crash messages straight at the Mods card so a bad mod is easy to find.
Hytale settings and whitelist now reach your server
Server name, message of the day, password and max players settings now actually apply to Hytale 0.6 servers, macOS is listed as a supported platform, and console help now shows the right save and gamemode commands.
Account page loads faster and switches tabs instantly
Opening your account no longer waits on every piece of data at once. Tabs now appear right away, and switching between them feels instant.
Adding a server closes the panel right away
Starting a new server no longer makes you wait for setup to finish behind the scenes. Your new server shows up instantly as "Creating..." while everything finishes in the background.
6 more improvements
- Dismissing notices and deleting backups feels instant: Clearing a boot notice or deleting a server's backup now responds right away instead of waiting on a round trip. If something goes wrong, you'll get a clear message and the change reverts.
- Browser warns you before leaving mid-save: If you try to close or navigate away while a change is still saving, your browser now asks you to confirm first, so you don't lose work in progress.
- Adding mods, plugins and data packs just got a lot more reliable: Fixed several cases where valid mods, plugins and data packs were wrongly blocked or mislabeled when you tried to add them, including Modrinth data packs, plugins that also ship as mods, and files for servers running the "latest" version.
- Find Bedrock crossplay from search: You can now find the crossplay toggle straight from dashboard search by typing things like bedrock, crossplay, xbox, playstation, switch, console or geyser, instead of hunting through settings.
- Valheim's crossplay join code now shows up everywhere: Console players joining a crossplay Valheim server can now find the 6-digit join code on the server card, share text and every other join surface, including after Wake & Play starts the server.
- Ask support for your Valheim join code: Console players joining a crossplay Valheim server get a new join code every time it starts. Ask us in support chat and we'll look it up for you.
24 bugs squashed
DragonwildsFixes: 1
- Dragonwilds and V Rising servers merge dashboard changes with direct file edits instead of letting one overwrite the other, but the save screen was warning that file edits would win. That warning is now accurate for these games.
FiveMFixes: 1
- The Cancel button in the FiveM/RedM license key window and the Klei token window was showing as unstyled plain text. It now renders correctly.
MinecraftFixes: 3
- If your server's connection can't be checked right now, the crossplay setup window says so instead of showing a fake join address.
- Turning on crossplay while you had other unsaved changes open, like a server's MOTD, could silently discard those changes. They're now kept safe alongside the crossplay settings.
- Crossplay servers used to keep running an outdated Geyser version until someone restarted them by hand, locking out console players after updates. Empty servers now restart themselves onto the newest version automatically.
ValheimFixes: 1
- Valheim servers running Steam-only without public listing now show accurate player counts instead of reporting empty.
AccessibilityFixes: 1
- Switches across the dashboard, including Discord settings and notification preferences, now announce their names correctly to screen readers.
BackupsFixes: 2
- Fixed an issue that could affect the size reporting of very large backup downloads, keeping zip downloads reliable.
- When a server's world save was uploading slower than usual, it could get killed mid-transfer and lose progress. Shutdown now waits for the save to actually finish instead of guessing based on size.
BillingFixes: 2
- Signing in with Google or Discord could accidentally be treated as a promo code link, which sometimes overwrote a real discount you'd applied. Sign-in no longer affects your promo or discount status.
- After applying a promo or affiliate code, the sale price could briefly jump back to the full price when closing checkout or navigating. The discounted price now stays put.
CheckoutFixes: 1
- If the checkout page's payment form didn't load correctly, it could spin forever instead of recovering. Checkout now retries on its own instead of requiring a reload.
ConsoleFixes: 2
- The console log could briefly stutter on busy servers as it rewrote the whole log roughly once a second. It now just appends new lines, keeping things smooth.
- Resizing or maximizing the console used to cause the log text to visibly re-wrap while the panel was still animating. It now waits until the resize finishes before re-flowing the text.
DashboardFixes: 3
- The last backup time on your server's public page could fail to show up. It now loads reliably every time.
- On the My Servers page, a rolled-up server card's name now uses the full width available, so longer names no longer scroll unnecessarily.
- Returning to My Servers while a new server was still being created used to replay its entrance animation. It now stays settled, as it should.
File editorFixes: 1
- Typing in the file editor used to re-highlight the entire file on every keystroke, causing lag in large files. Now only the line you're editing re-highlights, keeping things responsive.
ModsFixes: 2
- Saving mod changes used to briefly show the old list before settling, making it look like your changes hadn't taken. The Mods card now keeps showing your changes until the server confirms them.
- If you had mod installs or removals queued in an open settings panel, a quick-save from the command palette could silently discard them while still saying "Saved." Those changes are now kept, and a failed quick-save properly restores them.
SettingsFixes: 2
- If your connection drops while saving settings, you'll now see "Could not reach Haptic" instead of a generic error, making it clearer what happened.
- Retrying a save after a software-change warning no longer loses mod removals it already queued, a world reset no longer gets blocked by a conflicting safety backup, and permanently deleting orphaned files now asks for confirmation first.
WebsiteFixes: 1
- Taglines on game selection cards were overflowing their line for many games. They've been rewritten to fit cleanly.
World importFixes: 1
- Importing a world from a RAR archive with an oversized dictionary setting used to crash the import. It now fails gracefully with a clear message instead.







