New gameV Rising is now live on Haptic
V Rising joins Haptic's game server lineup starting at 4 GB, alongside fixes for admin list resets, console commands in Conan Exiles and DayZ, and faster restarts for Proton-based servers like Palworld and Icarus.
You can now host your own V Rising server on both Wake & Play and Always On plans, starting at 4 GB.
Better than before
Conan Exiles console now blocks risky commands
The dashboard console for Conan Exiles no longer lets anyone run database queries or other risky commands straight against your server. Everyday admin commands like kicking, banning and whitelisting still work as before.
Take control when a modpack update would remove mods
If a modpack update drops mods your server is using, we no longer apply it automatically since that can wipe related blocks and items from your world. Instead you'll see an 'Update available' notice explaining what would be removed, with an option to back up and update when you're ready.
NeoForge and Forge servers now warn you about matching loaders
If your Minecraft server runs NeoForge or Forge, the Mods card now reminds you that players need the exact same loader build, version and mods to connect, so you can head off confusing connection failures before they happen.
Billing emails now show real pause times, amounts and links
Payment and dunning emails now reflect the actual time your servers would pause (in Pacific time), the correct amount owed, and links that match what's actually happening with your plan.
Game update emails are more accurate and less repetitive
Update announcement emails now use clean, real release names, send only once per release, and avoid piling on repeat notices for the same update.
Buy button on phones stays in reach sooner
On game pages viewed on a phone, the floating buy button now appears as soon as the page's own buy button scrolls out of view, so you don't have to scroll far to find it.
7 more improvements
- You'll get an email when your password is first set: Setting your initial password now sends you a confirmation email, just like changing it later does, so you always have a record and a quick way to flag anything you didn't do.
- New server setup now starts with power up, then join: When you first open a server, the tour now walks you through powering it up and then joining it before showing anything else. Everything else waits behind a simple "show me around" button so you're not overwhelmed.
- Faster startup for Proton-based game servers: Servers that run through Proton, including Enshrouded, Icarus, V Rising and Palworld with UE4SS, now start up without an unnecessary file rewrite on every boot, making restarts quicker.
- Conan Exiles restarts faster: Conan Exiles servers now restart quicker because we can tell the moment the game has safely finished saving, instead of waiting out a long timeout every time.
- Clearer how-to answers in support chat: When you ask how to find a setting, manage admins or add mods, our answers now name the exact tab, button or path for your game, on computer and phone.
- A cleaner new look for some emails: Welcome, win-back, abandoned checkout, trial offer, and payment-failed emails have a refreshed, easier-to-read design that looks great on phones too.
- Windrose's Difficulty Preset is clearer about what it changes: Only picking Custom actually changes your world's difficulty, and the setting now says so.
63 bugs squashed
7 Days to DieFixes: 2
- A background check right after startup used to accidentally cut the server's console connection, which could break saves, the console, Stop, and player count tracking. That's fixed, so everything keeps working as expected.
- If you leave the Server Description empty, the server browser now shows your server's name instead of a generic placeholder.
Conan ExilesFixes: 3
- The in-dashboard console for Conan Exiles now talks to your server properly, so commands you type actually run. Shutdown and restart commands are handled through the Power controls for a clean stop.
- Fixed an issue where a command typed into the console right as the server connected could get dropped or cause a hiccup.
- Conan Exiles restarts were falling back to a slower full restart because the server's shutdown save wasn't being trusted. Fast restarts now recognize a safely saved world and use the quick path.
DayZFixes: 2
- Typing #shutdown or #restartserver in the DayZ console used to do nothing. Those commands now properly go through the Power controls for a clean stop or restart.
- The in-game console for these servers now reliably connects and shows real responses, so commands you type actually reach your server.
Don't Starve TogetherFixes: 1
- Idle Don't Starve Together servers now correctly go to sleep when nobody's online, and a player ducking into the caves no longer counts as leaving.
EnshroudedFixes: 1
- Enshrouded player names with a role attached are now read and displayed properly, and Minecraft's internal system messages are no longer mistaken for players.
HytaleFixes: 1
- Fixed an issue where Hytale servers could ignore the built-in updater setting and auto-update unexpectedly.
IcarusFixes: 1
- Icarus servers now initialize properly on boot, restoring server browser listings, player counts and the ability for clients to join. We also fixed a backup issue that could create duplicate copies of your server settings.
MinecraftFixes: 2
- Minecraft Java crossplay servers running the latest version no longer show a stuck "restart to apply" warning.
- Changing a server's Minecraft version while a modpack is installed could leave it running the wrong Java and settings for that pack, quietly breaking update checks. You can no longer set a version outside your installed modpack's supported range.
Minecraft BedrockFixes: 1
- We fixed name capture so players are correctly named on Minecraft Bedrock, Palworld, and Satisfactory servers, instead of showing blank or leftover names.
PalworldFixes: 1
- Co-op settings chosen during a Palworld world import now actually reach your server's settings file, instead of only updating the dashboard while the game kept its old values.
Project ZomboidFixes: 2
- Fixed a bug where adding a map from the map list didn't update your server's map file, so the new map never loaded even though the dashboard said it worked.
- Resetting or restoring a Project Zomboid world could leave pieces of the old map (and its items) behind, sometimes freezing the server. World resets now clear the old map data completely.
RuneScape: DragonwildsFixes: 1
- Automatic restarts on RuneScape: Dragonwilds now wait for the game's own save to finish before stopping the server, so a player who disconnects unexpectedly won't lose recent progress.
RustFixes: 2
- Using the Ban role in the Admins tab previously did nothing on a running server. It now bans and kicks the player right away, and lifts the ban when you remove it.
- Owner or moderator names and ban reasons ending in a backslash used to stop the admin list from syncing on Rust servers. That's fixed now.
V RisingFixes: 1
- We removed harmless internal warnings from the console that looked like memory leaks but weren't anything you needed to worry about.
ValheimFixes: 1
- Restarting a Valheim crossplay server right after a stop could cause the first boot or two to fail before the server came back online, costing a few minutes of downtime. Boots now wait for the previous session to fully clear before registering a new one.
AccountFixes: 3
- A few emails showed a dark box with dark text in Apple Mail and Outlook.com dark mode, making codes hard to read. Those emails now display properly in dark mode.
- If you change your account email in Settings, both the old and new address now get a confirmation so you'll know right away if something looks wrong.
- Emails about account suspension, email address changes and deletion now describe exactly what happens to your plan and access, instead of outdated or generic wording.
Account SharingFixes: 1
- When you share server access with a friend, their invite email now includes a one-time link to set their own password instead of printing the generated password in the email.
AdminsFixes: 1
- Adding a second admin or moderator in a row no longer gets wiped the next time your server restarts. This fix covers Valheim, Don't Starve Together, Factorio, Core Keeper, Minecraft Bedrock, Rust, Hytale, Minecraft Java and 7 Days to Die.
BackupsFixes: 1
- Friends with limited access could get permanently blocked from starting a server with a "backup restore in progress" message that never cleared. Starting now works correctly for everyone with access.
BillingFixes: 7
- The cancel link in your renewal notice now opens the actual cancel-or-pause screen instead of the general plan management page.
- When you cancel, the email you get now says the specific day your plan ends and confirms your servers keep running until then, with a one-click way to change your mind.
- If your bank needs to confirm a payment, the email now takes you directly to that confirmation page instead of a page that might say you're all paid up.
- If a legacy promo code is removed from your account, the email now just says "your promo code" instead of printing an internal name.
- The email that tells you how much and how often you'll be charged during a trial now pulls your actual plan price instead of sometimes leaving that part out.
- Payment and pause emails now state your restart date once instead of twice, make clear your servers keep running during a retry, and only mention a failed retry when one actually happened.
- If you canceled or paused your plan and the page refreshed, the confirmation screen used to vanish and lose your undo option. It now stays put so you can see the confirmation and still change your mind.
ConsoleFixes: 3
- Whitelist commands like adding a Project Zomboid player no longer print passwords in the console log or diagnostic files.
- A short network stall used to make console actions like renewing access fail with a generic error. Those checks now retry automatically so a brief hiccup doesn't block you.
- If your server suddenly prints a huge burst of lines, the live console could drop large chunks and show a misleading connection warning. The console now handles floods without losing your log.
DashboardFixes: 5
- Opening the Data Recovery tab on the Account page could send it into an endless reloading loop if you had any servers. That's fixed, so the page loads and switches tabs normally now.
- A dropped connection while loading recent blog posts could occasionally crash the Account page. That's fixed, so the page always finishes loading even if that content can't be fetched.
- Some in-dashboard messages told you to use the wrong control, like naming the wrong tab or calling a card by the wrong name. These now match what's actually on your screen.
- Games like V Rising only connect by numeric IP, so the dashboard no longer offers a hostname that never worked for them. Dragonwilds, which connects by world name, no longer shows a useless hostname either.
- Long option notes next to a settings dropdown used to push the dropdown out of place and sometimes lose their label color. Both are fixed so the settings panel stays steady.
EmailFixes: 5
- Emails reminding you what's new since you left now use full game names instead of internal shorthand.
- Share-invite emails now tell you what to do without repeating themselves, and re-invites to an existing account point you to "Forgot password" if you never set one. Mod-approved emails no longer imply the mod is already in use.
- For games where friends find your world by name instead of a direct address, emails now say "join details" instead of printing a join address that didn't actually work.
- The email nudging you to invite friends now leads with how to get them in, and the welcome email no longer pitches an upgrade right after you've just signed up.
- These emails now correctly say you can upload your own mod files, not just install from the catalog, and make it clearer how to invite friends to your server.
Email NotificationsFixes: 2
- Emails about your new trial or server now print your actual connection address, and skip the address box entirely rather than show a placeholder when your server doesn't have one yet.
- Emails offering free months back now show a correct value breakdown and a clearer claim button, and look right on phones.
File ManagerFixes: 1
- Folders with thousands of files, like 7 Days to Die's built-in data folders, used to fail entirely when browsed over SFTP. They now list normally.
FilesFixes: 1
- Folders with thousands of files, like 7 Days to Die's icon and POI data, used to show a temporary unavailable message in the Files card. Now you'll see the first page of files instead.
ModsFixes: 6
- If a mod you're already running gets delisted from the catalog, it now stays visible in your Mods card and keeps receiving updates, instead of silently disappearing or falling out of date.
- When a mod that uses memory without limit crashes your server, the warning now tells you the actual fix instead of suggesting a backup restore or world reset that wouldn't help.
- A bug could leave your server stuck running an older modpack build even after a new release came out, because the importer matched files by label instead of their real version. Affected servers now pick up the correct, newer release.
- Browsing a CurseForge mod now ranks versions by their actual release, so a genuinely newer file like 1.0.1 won't get buried under an older-looking label like 2026.08.22.
- If you deleted a mod file through Files or SFTP while your server was stopped, it used to come back the next time the server started. Deleted mods now stay deleted.
- When a plugin can't install because the matching server loader isn't out yet, the message now explains exactly what's going on and that it'll unlock automatically once the loader ships, instead of a confusing generic error.
Server managementFixes: 1
- Some servers were shown a RAM upgrade warning after being stopped for unrelated reasons. We now correctly tell apart a real memory limit hit from other shutdowns, so you only see the warning when it actually applies.
Support chatFixes: 3
- Some support chat replies were held back for 10 to 20 minutes while you were still typing. They now reach you without that wait.
- Support answers now use the dashboard's real names, like the Basic, Details and Admins tabs, the Backups card for world resets and Minecraft's Server Software control, instead of a 'Settings tab' or an 'Account > Billing' page that doesn't exist.
- Support answers about a server paused for billing now point straight to Account > Your Haptic Plan > Manage Billing.
World UploadsFixes: 1
- If your world upload lost connection partway through, it used to just fail and force you to start over. Now it automatically retries a couple of times before giving up, so a brief blip won't ruin your upload.

















