7 Days To DieGuideCrossplay is on by default on every 7 Days to Die server, so PlayStation 5 and Xbox Series X|S players can join alongside Steam players. While Allow…
Crossplay is on by default on every 7 Days to Die server, so PlayStation 5 and Xbox Series X|S players can join alongside Steam players. While Allow Crossplay is on, the dashboard keeps Easy Anti-Cheat on and holds four settings inside the game's crossplay ranges, which is why the XP slider stops at 300% and the EAC toggle is greyed out. Console players also need a fully vanilla server: any mod switches crossplay off. Turning off Allow Crossplay gives you the full ranges, the EAC toggle, and the option to run a modded server (mods are not installable from the dashboard for this game), and it locks console players out; your world is untouched either way.
Allow Crossplay is in the Details tab of the Overview card on your server. While it is on:
| Setting | Allowed while crossplay is on |
|---|---|
| Easy Anti-Cheat | Locked on |
| XP Multiplier (%) | 25 to 300 |
| Loot Abundance (%) | 200 or less |
| Loot Respawn (days) | 5 or more |
| Air Drop Frequency (hours) | 24 or more |
Those ranges come from 7 Days to Die itself: the game reports an invalid configuration and refuses to start if a value sits outside them, so each slider tightens to the allowed range instead. One row is our own limit rather than the game's: 7 Days to Die does still allow air drops switched off completely, but our slider keeps a 24 hour floor while crossplay is on, so turn off Allow Crossplay if you want them off.
A value that is still outside the range turns red: the field's name and value go red with a warning icon that carries the reason. Save changes then shows an error message with that same reason, and nothing is saved.


Platforms: PlayStation 5 and Xbox Series X|S only. PS4, Xbox One, and Switch players cannot join.
Server browser only. Consoles cannot connect by IP or address; that is a 7 Days to Die rule, not something we control. Your friends search the in-game server browser for your exact server name, so keep Server Visibility on Public (the default). Friends Only and Not Listed hide the server from them. PC players can still connect by address as usual.
Same version, same branch. Everyone must be on the same game version as the server, and stable and experimental players cannot mix. Your server moves onto the newest build of its branch when it restarts, so after a game update, restart the server first, then have everyone retry.

Two limits the dashboard does not enforce, reported by the game's community and prone to change between versions: crossplay sessions are commonly capped around 8 players, and worlds larger than 8192 lose crossplay. If console friends matter to your group, keep Max Players at 8 or below and World Size at 8192 or below.
Turn off Allow Crossplay when you want XP above 300%, loot above 200%, air drops off, EAC off, or the option to run a modded server. Save, then restart; like most settings, it applies the next time the server starts. Console players cannot join while it is off. Your world and your players are untouched either way.
Turning it back on is the same toggle in reverse, with one catch: any value you pushed outside the ranges above has to come back inside them before the save goes through. The fields shown in red are the ones to fix.
EAC is locked on while crossplay is on, so the order matters: turn off Allow Crossplay, save, then turn off Easy Anti-Cheat, save, and restart.

EAC has to match on both ends. With EAC off on the server, every player must start the game without EAC too; that choice is in 7 Days to Die's Steam launch options, not in the dashboard. A mismatch there is the usual cause of players being kicked seconds after joining a modded server.
One thing to know before you plan around mods: 7 Days to Die has no dashboard mod installs today. The Mods card lists nothing for this game, there is no mod request button, and the game files are read-only, so there is no supported way to load mods onto your server. When you are weighing up a modded server, these are the game's rules:
XML modlets (recipe, loot, and item tweaks) run on the server and work with EAC on.
DLL and overhaul mods such as Darkness Falls or Undead Legacy need EAC off on the server, every player launching without EAC, and the mod installed on each player's PC.
Any mod at all, even an XML modlet, switches crossplay off in the game itself. A modded server is a PC-only server, so a mixed PC and console group should plan on vanilla.
Reach us on Discord or at support@haptic.gg. Include your server name, the platform of the player who cannot join, and a screenshot of any red setting or error message.