HytaleGuideYes, a Hytale server can run several worlds, and it runs them all at the same time. They live in the Worlds tab of your server's Overview card, where you…
Yes, a Hytale server can run several worlds, and it runs them all at the same time. They live in the Worlds tab of your server's Overview card, where you create and delete worlds, choose which one new players spawn in, and give each world its own PvP and NPC rules. In game, an operator moves between them with /tp world <name>. Nothing here touches your other worlds, except Delete World, which is permanent.
Hytale is not one-world-per-server. Every world on your server is loaded and ticking at once, so you can keep a survival world, a creative build world and an arena on a single server, and players hop between them without anyone changing servers.
Moving between worlds is an in-game command, not a dashboard button. An Operator types /tp world <name> to jump. Regular players cannot, unless you make them Operators. If you need the exact names, run world list from your server's Console card.
Open My Servers, press Detail view on your Hytale server's card, and open the Worlds tab on the Overview card. Each world is a card showing its name, its current rules, and a Spawn badge on the default one.
If the tab shows only the Create World tile, your server has never started. Start it once and your default world appears there.

It is the first tile in the Worlds tab.
Up to 32 characters, no slashes, and not a name you already use. Survival, Creative and Arena are typical.
The world is generated on the server's next start, as the confirmation message says. Until then it is only a card in your dashboard. It starts with the rules its card shows, so anything you set before that start applies from the moment it is made.
New worlds copy your server's current PvP, fall damage and NPC spawning values, which start out as PvP off, fall damage on and NPC spawning on. You can change all three per world afterwards.
Click any world card to open it. Under Gameplay Rules you get toggles for PvP Combat, Fall Damage, Day/Night Cycle, NPC Spawning, World Ticking, Block Ticking and Freeze All NPCs, and under Atmosphere there are sliders for Sun Intensity, Bloom Intensity and Sun Angle.
This is how you get PvP in the arena only, no fall damage in a parkour world, or a permanently sunny build world with the clock stopped. World Ticking and Block Ticking stop a world simulating at all, useful for a showcase world you want frozen as it is.
These toggles are settings like any other: press Save changes in the popup at the bottom of the page, then restart your server to apply them to a world that already exists. A world that hasn't been made yet (a new one from Create World, or every world after New World) gets them at its first start, with no extra restart. See changing your server settings.

The world carrying the orange Spawn badge is where players land when they join for the first time. Open the world you want and press Set as Spawn. That one saves right away and applies on the next start.

Stop your server before deleting: Haptic refuses the delete while the server is running.
Delete World is in the world's own panel and removes that one world, permanently, including its copy in your cloud world storage. There is no undo, so if there is any doubt, download your world first: see download your world. Your last remaining world cannot be deleted at all; the button tells you "Cannot delete the last world."
Delete World removes one world. New World, on the Backups card, wipes your entire Hytale universe: every world, plus every player's inventory and progression, which Hytale stores outside of any single world (its Start a new world window says so before you confirm). Haptic saves a World before reset backup right before it runs, so it can be restored, but if you only want one world gone, use Delete World.
Pick a seed. The dashboard can't set the seed of a new world yet, so Hytale picks one at random when it creates the world. Your dashboard shows each world's seed as read-only text with a copy button, next to the world's UUID and WorldGen.
Accept hand-made world folders. Do not create or edit universe/worlds/<name>/config.json over SFTP. Hytale writes the full world config itself on first start, and Haptic adds your Worlds tab rules to it. Create worlds in the Worlds tab instead.
Upload a world into a live server. The Upload World button that other games have is deliberately hidden on Hytale, because an import replaces the whole universe and would take all your other worlds with it. Upload your world when you create a server: drag your world's save folder straight into the upload box, no ZIP needed (its universe folder on its own works too). To find it, open Worlds in Hytale, pick the world and choose Open Folder, or open %APPDATA%\Hytale\UserData\Saves on Windows (Win+R), ~/Library/Application Support/Hytale/UserData/Saves on a Mac, or ~/.var/app/com.hypixel.HytaleLauncher/data/Hytale/UserData/Saves on Linux. The whole save folder brings every world with your players and their Memories; a single world folder brings the world without characters, and the server card says so. Characters alone (the players folder without a world) are refused. Upload the whole save folder, not a world's config.json on its own: an upload whose worlds have no map (the chunks folder) is refused, because your server would start brand-new maps. If some of a world's map files are empty (0 bytes, which happens when a copy is interrupted or the files are only stored in the cloud), they are left out and your server builds those areas again from the world's seed; the server card says so after the upload. Your spawn world is the one your save's settings name as its default world (else the world called default, else world, else the first by name that has a map); the server card says which, and Set as Spawn in the Worlds tab changes it. Temporary worlds (deleted by Hytale every time the server starts) and instance worlds (folder names starting with instance-) come along with your save but are not listed. You can also upload your save's backup folder on its own: we import the newest automatic backup in it and the server card says which one, but the save folder itself brings your very latest progress. Mods don't come across with a world upload: the server card names the mods your save's mods folder holds and the ones your worlds need, so add them from the Mods card (or put their files in the mods folder on the Files card) before you start the server. A world that needs a mod the server doesn't have does not load. Your barter shops' stock and trades are kept in the save's mods folder, so the whole save folder brings them; from a server, zip its universe and mods folders together, because with the universe folder alone the shops start over with full stock and new trades. Played in a friend's world? It is saved only on the host's PC, so ask the host to upload it. A world last opened on a newer Hytale build (for example the pre-release) may not load on your server; the server card says so when your save's logs show it. See upload your world.
Reach us in Discord or at support@haptic.gg. Include your server name, the world name, and a screenshot of the Worlds tab.